[Paper]

From Game to Liberty: ‘Liberty Breakout’, the Carnation Revolution through Interactivity and Technology

[Publication]

INTERMEDIARTES, 2024

INTERMEDIARTES, 2024

[Co-Authors]

Viviana Henriques

Viviana Henriques

[Table of Content]

1. Constant Micro-Interactions

1. Constant Micro-Interactions

2. Vertical Scrolling Dominance

2. Vertical Scrolling Dominance

3. App Overload and Uninstalls

3. App Overload and Uninstalls

Conclusion

Conclusion

This paper presents the Liberty Project, a digital educational resource co-created with students to promote civic literacy and engagement. The project applies user-centred design principles and participatory methodologies to ensure relevance, accessibility, and impact.

1. Co-Creation with Students
  • Description: Direct involvement of students in the design process ensured the resource addressed their real needs, perspectives, and communication styles.

  • Takeaway: Participatory design fosters ownership, engagement, and the creation of solutions that resonate with the target audience.

2. Gamified Learning for Civic Engagement
  • Description: The resource used interactive challenges, point systems, and storytelling to make civic education more engaging and relatable.

  • Takeaway: Gamification boosts motivation and learning retention, turning abstract concepts into tangible and enjoyable experiences.

3. Accessibility and Inclusive Design
  • Description: The project prioritised clear language, visual clarity, and device compatibility to ensure equitable access for diverse student profiles.

  • Takeaway: Inclusive design widens the reach of educational content and removes barriers for different user groups.

Conclusion

The Liberty Project demonstrates how co-creation, gamification, and inclusive design can be combined to enhance civic literacy. The approach not only delivers educational content but also empowers students to become active and informed citizens.

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