[Case 01]
Designing Calm: UX Guidelines for Therapeutic VR
Healthcare / Mental Health
Enhancing Therapeutic VR Experiences
Nature-Inspired Virtual Environments
[Project Overview]
My thesis investigated how UX design principles can optimize therapeutic virtual reality experiences. The project focused on the NaturalVR application, created by a laboratory, designed to promote relaxation and well-being in hospital settings. The main goal was to create UX guidelines to inform future projects.
[Problem Statement]
Hospital environments often generate anxiety, stress, and discomfort. The NaturalVR application had usability, user control, and interface clarity limitations that compromised its therapeutic potential. The challenge was to rethink the experience to enhance comfort, accessibility, and clinical effectiveness, while generating guidelines for future therapeutic VR solutions.
[Industry]
Healthcare / Mental Health
[My Role]
UX Researcher & Designer
[Platforms]
Meta Quest 2 (VR)
[Timeline]
October 2024 – July 2025
[Persona 1]

Rute Oliveira
Adult Hospitalized Patient
Active professional currently on work leave due to hospitalization. Has a history of intense mood episodes and cognitive changes.
Age: 37
Location: Porto
Tech Proficiency: Moderate
Gender: Female
[Goal]
Reduce anxiety and stress during hospitalization.
Experience moments of calm and restoration.
Access an intuitive and comfortable VR solution.
[Frustrations]
Lack of natural stimuli in hospital environments.
Little control over the VR experience.
Physical discomfort with the interface.
[Process]
[Outcome]
Highly positive evaluations across all UEQ dimensions (> 2.5).
Identification of critical improvements for user comfort and control.
Generation of UX guidelines for therapeutic VR environments, applicable to future projects.
[Key Learnings]