[Case 01]
Designing Calm: UX Guidelines for Therapeutic VR
Healthcare / Mental Health
Enhancing Therapeutic VR Experiences
Nature-Inspired Virtual Environments
[Project Overview]
My thesis explored how UX design principles can improve therapeutic virtual reality experiences for patients in hospital settings. Focusing on NaturalVR — a relaxation and well-being application — I analysed user needs, conducted usability research, and identified design opportunities to enhance engagement and comfort. The outcome was a set of practical UX guidelines to support future development of therapeutic VR solutions.
[Problem Statement]
Hospital environments often generate stress, anxiety and discomfort. The NaturalVR application had usability, content and interface clarity limitations that reduced its therapeutic potential. The challenge was to rethink the experience to improve comfort, accessibility and clinical effectiveness, while generating guidelines for future therapeutic VR solutions.
[Industry]
Healthcare / Mental Health
[My Role]
UX Researcher & Designer
[Platforms]
Meta Quest 2 (VR)
[Timeline]
October 2024 – July 2025
[Persona 1]

Rute Oliveira
Adult Hospitalized Patient
Adult hospitalized patient on medical leave. Experiences frequent anxiety and mood fluctuations during hospital stays.
Age: 37
Location: Porto
Tech Proficiency: Moderate
Gender: Female
[Goal]
Reduce stress during hospitalization
Experience calm & relaxation
Access an easy-to-use VR solution
[Frustrations]
Lack of natural stimuli
Little control over VR experience
Physical discomfort with the headset
[Process]
[Outcome]
Highly positive usability results (UEQ > 2.5)
Identified key improvements for user comfort & control
Created UX guidelines for future therapeutic VR solutions
[Key Learnings]
